Play when
you want.
Since 2005, RPGs have played an important role in my experience on Habbo. Mainly mafia RPGs, but also through other universes such as magic RPGs inspired by Hogwarts.
These experiences allowed me to discover the true richness of community-based games. But they often came with an important constraint: to play, you had to wait.
Waiting for someone to open a door, assign a clan, start an activity or simply be available to keep the game running.
Clover Island was born from the desire to remove this dependency.